Description: 👉This HARDCOVER reprint is an unread perfect bound copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages. 👉🏼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏽These reprints are fully licensed by Wizards of the Coast and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏾All orders are packaged safely in boxes for shipping. 👉🏿All books ship for FREE and thus have FREE combined shipping! 📧Please get in touch if you want a particular title! TSR, WOTC, R. Talsorian and more are available!MAKE YOUR CHARACTERS THE BEST THEY CAN BEAll the Rules of the Game... in One Awesome BookTired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting the rules of the game, this supplement incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual. Product History The Rules Compendium (2007) was compiled and edited by Chris Sims. Note that I don't say it's by Chris Sims, because the material in this tome is taken from a whopping 18 other rulebooks. If you're playing 3.5 D&D and you want a clear and concise quick rules reference without the accompanying flavor text from the original tomes, this is the book for you. At Your Fingertips. The table of contents for the Rules Compendium is alphabetical, starting at "Ability Score Loss," then "Action Types," and so on until "Weather" and "Writings, Magical." Not good enough? Right next to the table of contents, in the front, is a detailed index that lists the page number for any rule you may be seeking. Good organization is essential for a book like this, and they got it right. Comprehensive. Rules evolve; anyone familiar with the ever-morphing polymorph rules in 3rd edition D&D can tell you that. This book collects, updates, and explains every rule you'd need to run a game. Class-specific options aren't in here, and you won't find lists of feats. You will find the rules for running combats and games. When you need to quickly learn how to adjudicate underwater combat or counterspelling, this is the book you grab. Interesting Asides. Want to know how rules get birthed, or how and why rules die? Curious about abstraction vs. simulation and how they affect the rules, or the intersection between rules and fun? The Rules Compendium contains many sidebars and interludes discussing these topics. They make for fun and interesting reading in an otherwise focused rulebook. About the Creators. Originally trained as a graphic artist, Chris Sims has worked on the Forgotten Realms Campaign Guide, the adventure Demon Queen's Enclave, the Secrets of Sarlona supplement for Eberron, and the 4e Monster Manual. He is an experienced freelance editor and designer.
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Location: Eugene, Oregon
End Time: 2024-08-31T07:44:43.000Z
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Language: English
Book Title: Forgotten Realms
Book Series: Advanced Dungeons and Dragons
Author: Gary Gygax, Jeff Grubb, Aaron Allston
Publisher: Wizards of the Coast
Genre: Fantasy, Horror
Original Language: English
Country/Region of Manufacture: United States
Topic: Role Playing Games